Development Guides
This section contains guides for compiling and developing emulators and applications for Xbox Developer Mode.
Compiling emulators
- Compiling XBSX2 - Build the PS2 emulator from source
- Compiling Dolphin - Build the GameCube/Wii emulator from source
- Compiling Xenia - Build the Xbox 360 emulator from source
- Compiling Mesa - Build graphics drivers for better compatibility
- Compiling SDL3 - Build SDL3 for UWP from the SDL3-uwp fork
Development tools
These guides will help you set up your development environment and compile emulators that may offer better performance or features than pre-compiled versions.
End-user setup for community native ports and experimental UWP apps (installed MSIX, data files, USB layout) is in the sidebar under Experimental UWP (community) and Native ports & engines (community).
Prerequisites
Before compiling emulators, ensure you have:
- Visual Studio 2022 installed with proper components
- Git for cloning repositories
- Python (for some build scripts)
- Sufficient disk space (builds can be large)
Troubleshooting
Compilation can be complex and may fail due to:
- Missing dependencies
- Version conflicts
- Platform-specific issues
Each guide includes troubleshooting sections for common issues.